![]() ![]() Since the human wasn’t responding, A.R.I.D. The first game followed A.R.I.D.’s bid for survival, an action motivated by the need to protect the human inside the suit A.R.I.D. Warning: Spoilers for The Fall to follow. The Fall Part 2: Unbound doesn’t follow the same path and suffers greatly for it, a game so weirdly desperate to be “bigger” and “deeper” it loses sight of what allowed The Fall to stand out in the first place. Both in design and narrative, it was a game about limitations, and what's possible within a constrained possibility space. It was also laser-focused in its ambition, a three-hour story of personal discovery that knew what it did well-storytelling, light puzzles in service of storytelling, a tiny bit of platforming-and stuck to it. The Fall was funny, thoughtful, and beautiful. ![]()
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